Monday, 16 April 2007

Area of Technology 3: Audience

  • Gaming is now becoming fashionable in the new market. For instance it is now seen fashionable to have the latest mobile phone with games playing on the way to work or school or to own a portable console to play on. These are now becoming regular activities and seem perfectly normal to us now but would not be 5 or 10 years ago.
  • Gaming of course does have an effect on the audience. People stay inside to play on games and in some games like Second Life (see previous post) people actually live their lives by working, raising families, doing everyday activities on the internet in a 3D game form rather than experience their lives actually living instead of doing it in the form of a virtual them.
  • Gaming therefore is not a hobby or something to do it is a way of life something that they are completlty devoted to at the launch of the new PS3 there were mile long queues of people waiting for the release it has almost become a religion for some in the audience that they are willing to live their lives virtually instead of in reality.

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